Sunday 27 September 2015

Visual Design: One Point Perspective

Having been freelancing for a few years now, I understand perspective and its fundamentals.

 However, after using digital tools to do all the heavy lifting for me for a few years, this was quite the humbling exercise. Not having perspective grids or Ctrl+Z to save me from simple mistakes took a lot of getting used to.

I went for a simple geometric environment, a tomb not unlike those seen in numerous action adventure games. I wanted a dynamic light course for the watercolours, so had the protagonist hold a torch. This was a lot of fun and boy are watercolours unforgiving. I definitely scuffed the perspective on the main characters platform. Something to be on the look out for.


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