Tuesday 5 April 2016

Gameplay and Interactivity: Bonus Environment!

With the deadline looming, it looked like I had a chance to create another background environment for the game. We were knee deep in bug testing but felt optimistic that we could get everything up and running to the extent that we could justify having a second environment for the player to enjoy.

Early on I generated small thumbnail concepts with Dan and it was pretty unanimous that the Jungle environment I painted was the one to go to full production. It provided a rich, vibrant colour palette that was a world away from the snowy mountains in level one. 

I had to generate this art under tight deadlines, so whilst I would have loved to have brushed up the leaves on the trees a little bit more and generally push the consistency further, it still looks pretty good when running at 1080p ( our target resolution for the game). It would have been wonderful to add some dynamic lighting if the framerate allowed it, but for the sake of time, this just had to be a static piece with no interactive elements. Next time!


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