Sunday 11 October 2015

Gameplay and Interactivity The First Milestone: A Wrinkle In Time

No sooner do I start the course before the first major milestone comes along!

The concept for my first person walking simulator comes from a story I've been wanting to tell for a while. That of an older man, who with seemingly no hope left, makes a life changing choice - To take a one way trip to another planet with a bunch of ex and wannabe celebrities, as part of the first reality TV show on Mars. And then, how things classically go wrong after burying the lead for the first couple of hours of gameplay.

Now how this lends itself to gameplay is a question that took a bit of thought. A remote environment on a foreign planet would normally go straight for the horror genre. Utilise known tropes to scare the player and give them a gun. Off the other cast members one by one until our protagonist is the last character standing.

Now that's not to say that this wouldn't eventually happen, but I really want to craft an experience for the player. One with deep relationships and examinations of what makes us human. Multiple paths depending on your chosen interactions with cast members on the TV show. Present the player with puzzles compounded by the finite amount of oxygen when on missions. Then when all is said and done, flip genres and present the player with the true horrors of Mars and Humanity. Eventually you'd get a gun.

This is all obviously rather ambitious for someone who only used Unity for the first time last week. Fortunately, we only need to make 3 minutes of gameplay!

The segment I intend to focus on and polish by years end is the prologue to the game. With simple scripted events to get the player to explore the environment and view my modelling work. By the end of the 3 minutes, the player would realise that this is in fact the last act of the narrative and questions will be posed.

Attached to this post are my storyboards for the 3 minutes of gameplay, the draft map of the environment ( which I already intend to change drastically ), and the project one sheet.






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