Monday 5 October 2015

3D Art: Battle Arena and Mood Boards

The Battle Arena has been coming along nicely. Maya was a very daunting programme initially, and although it still holds many secrets from me, I'm feeling a lot more comfortable with it.

This term we have to create a full textured and realised Battle Arena. With a rough idea in mind, I put together a moodboard. Artistically I love the whimsical. The concept art work of Pixar and Dreamworks artists really speaks to me. Gaming seems to be in a rut in terms of unique looks and art direction. Dark and gritty rules the day and more ' animated ' looks tend to lend themselves to games aimed at a younger audience.

There's a lot of concept art from How To Train Your Dragon and Team Fortress 2 in here. TF2 in particular deals with violence combined with a more animated aesthetic. There are images from No Man Sky - the footage from this game has a wonderful, vibrant colour palette. And of course, some old school renaissance paintings and Roman Architecture - For the battlearena to have legitimacy, its origins have to be grounded in history and real world objects.






After beginning the modelling process, I was able to create a far more specific moodboard referencing the actual map I'd made. I still want to maintain an exotic, otherworldly colour palette but am leaning towards some more assets that fit in with the back story I have created. Speaking of which....

This battlearena is located on a planet light years from our own. After countless wars, the superpowers on earth decided that it would be beneficial to relocate our battles to planets void of intelligent life forms. These proxy wars would set the standard of warfare for hundreds of years to come.

This arena is very much built in a traditional manner to remind combatants of the history of Gladiatorial combat. Stone pillars combined with new metal polymers and ancient alien artifacts, creating a unique aesthetic.

Texturing this is daunting, but who doesn't love a challenge.


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