Sunday 8 November 2015

Visual Design: Halloween

With this being the week of ghouls, we were given an excellent task. We have to take a texture set for a generic female 3d model and modify it in order to look more like a zombie.

It was the first time we had taken our visual design studies and utilised them in Maya. Painting textures for UV maps is something I never thought I'd enjoy but I really find value in it. Its definitely something to keep in mind.

I decided to use Nicholas Cage's expressive face as the base and took some gore cues from Two Face in The Dark Knight.

This ended up pretty creepy.






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