This proved to be invaluable as the game we are developing in Gameplay and Interactivity uses sprite sheets for all the main characters and animation cycles.
Steve gave us a simple image of a girl and we were tasked with adding frames on the timeline to create an animation sequence. I decided to add a background and some fun elements to make it a bit more charming.
there are a few challenges with this way of working - mainly that it is extremely laborious and unforgiving if you move an element to drastically from frame to frame. But
in the end the results speak for themselves and it is very rewarding creating seamless animation. It is certainly something I couldn't do before.
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