Saturday 30 January 2016

3D Art Production: Hands

Now this turned out to be far more difficult than modeling the head. Hands are particularly intricate things and similarly to drawing them, a slightly incorrect choice will make the entire thing look out of whack.


I struggled to get the base of the thumb at the correct size and plumpness. When you look at the palm of your hand, it protrudes slightly in comparison to the rest of the palm. It's little details like this that make all the difference when modeling. It took a good few hours to get these to where they are. Initially, the model looked good in the low poly function but very sausage like when smoothed out. It took a lot of tinkering and moving of vertex points to get them functioning.


Overall, these could certainly be better but for the sake of time I may have to leave these as they are and hope they don't deform too much when rigging.





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