Monday 14 March 2016

3D Art Production: Animation

This week Phil introduced us to key framing animations in Maya. I've had previous experience of this in Unity when adding animated elements to my Battle Arena and as per usual, this seemed to be a far more in depth way of doing it. This was handy however, as although we aren't animating our characters this year, it did introduce us to basic animation after rigging a mode. Even if it was just a floppy tube!




No comments:

Post a Comment