Thursday 3 March 2016

Gameplay and Interactivity: Animating Sprites

Now came the laborious part, animating the sprite. Using the timeline feature in Photoshop, I got started on the idle animation for our character. It was incredibly challenging to get the movement feeling natural, even with a simple breathing cycle. It was all about incremental changes from frame to frame. Trying to take shortcuts became abundantly obvious in the animation cycle.


Eventually I got it to a point that I was happy with. In the interest of time, I'll leave it where it is at for now, but there are some leg movements that don't feel particularly natural.







No comments:

Post a Comment