Monday 11 January 2016

3D Art Production: Spring Term

This term we have to build a statue to fit inside our Battle Arena.


We were initially asked to comp a concept image together based on moodboards and other images that inspired us:




 
However, after having a chat with Phil, it seemed like project suicide to create a model with such extensive amounts of detail, when I hadn't modeled a human before. There was also just too much going on in terms of battling styles. The future can be merged with the past, but this maybe took it too far.

With that feedback in mind, I sketched out an amended model sheet with topology in mind. I spent a fair bit of time before the course watching Maya and Zbrush tutorials and correct topology kept getting brought up in order to rig it and animate correctly.

This concept will be FAR easier to model on a first timer and will allow me to put more work into the finer details.


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