Friday 8 January 2016

Gameplay and Interactivity: The Spring Assignment Begins



For this term, we have been tasked with developing a proof of concept game demo. This meant getting together in to teams and following set development guidelines.


The main rule given was that the game must be 2D but can't be side scrolling. Side scrolling allows for poor game design so the decision makes sense. Building the team was relatively straightforward and we ended up with a strong team of 2D artists, 3D artists and coders.

Each team member had to produce one script and one piece of in game art.


Very early on we decided to work on a hyper violent platformer of sorts. We had a look at various indie games that have a wonderful art style and really take advantage of the relative 'cheapness' of 2D. Initial games we looked at for various reasons were 'The Cave', 'Speed Runners', 'Fancy Pants' and 'N+'.
This was a very productive first session and we managed to nail down some important decisions early on:

  • The protagonist had to be female
  • The game had to be easy to pick up and play, but difficult to master. Something akin to mobile games.
  • It had to be a fast paced platformer
  • We wanted a game device that enabled the player to feel empowered.


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