Tuesday 26 January 2016

Gameplay and Interactivity: Pixel Art and Environments

After finalizing our main characters design, it was time to put into practice the pixel art skills we were introduced to earlier in the year. We split the responsibilities amongst the team with myself leading on the main character and her attack animations.


Our background tended to consist of cooler colours so I wanted to punch up the contrast of our characters against the level. Greens complimented the red hair and the obnoxiously bright purple worked well in our tests.


It was initially trial and error, deciding on what size to work at. Working on the basis that most mainstream games are optimized at 1080p I initially went with 43x114 as the character dimensions. Obviously these could be scaled up and down depending on final visibility in engine. After running tests however on a background I designed, it seemed to work well.








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