Thursday 14 January 2016

Gameplay and Interactivity: Concept Art

In preparation for our pitch meeting with Ewan we began to work on concept art for our main character.


We wanted to root our character in our world in terms of appearance and ensure that her outfit was utilitarian and didn't sexualize her at all. Another consideration was colour palette to prevent her getting lost in the background. The colour of her hair was a big factor in this and we also considered a scarf to allude to an arc of movement.


Out of the assorted art we compiled, a decision was made to have our protagonist have long and flowing ginger hair. This will provide a colour that will stand out from the other elements on screen and an arc of movement, negating the need for a scarf.


Ben:


 
 



George:


Brad:

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